Four games on CachyOS and Strix Halo
Slay the Spire 2, Rocket League, ARC Raiders and Overwatch: FPS, 1% lows, frame times, memory, captured settings and downloadable measurements.
The numbers behind the videos
What ran. What broke. What changed.
My gaming and local AI tests, with the setup and results open for you to explore.
Featured test · Coding agents
Three harnesses. Six tasks. Four attempts at each. The full run history, including the failures.
Runs resolved
66/ 72
Halogen W4B · xhigh reasoning
One configuration on a 128 GB desktop.
FPS, frame pacing and memory from my own game captures, with the scene and settings limits beside the numbers.
Slay the Spire 2, Rocket League, ARC Raiders and Overwatch: FPS, 1% lows, frame times, memory, captured settings and downloadable measurements.
The same tasks, different harnesses and model servers. Inspect the individual runs.
Pass rates, generation speed and individual run evidence across three coding harnesses, six tasks and four repeats on a 128 GB desktop.
Two campaigns side by side: task outcomes, speed as context grows, and the configuration differences that limit the comparison.
The earlier IQ4_XS campaign at xhigh reasoning, with three coding harnesses, six tasks and the evidence from each run.
What fits in memory, how quickly it runs, and what survives a smaller file.
A ladder of model sizes at low and high reasoning. See which files fit, which tests finish, and the raw model outputs.
The smallest available quant takes the same one-shot tests as Qwen. Two rounds of four tests, output checks, and a code error the model left behind.
From 1-bit to IQ4_XS, four sizes take the same one-shot exam. Compare speed, output quality and the limits of each run.
From full BF16 to smaller quantized files and the default Ollama build. The same one-shot exam, with speed and quality side by side.
Both models at full precision on the same machine. Four tests, their outputs, and the speed difference behind the quality scores.
Change a setting. Measure the time, the output, and the tradeoff.
MTP off versus depths 2, 3 and 4 at BF16. Two protocols, a repeated baseline, and the memory and output tradeoffs behind the speedup.
Off, low, medium and xhigh on the same tests. Compare quality and time, then inspect how the model's reasoning setting works.