{
  "ARC Raiders": {
    "game": "ARC Raiders",
    "observed_at": "Footage 03:19 to 03:27, after the timed run",
    "rows": [
      [
        "Display",
        "3440 \u00d7 1440 \u00b7 Borderless fullscreen"
      ],
      [
        "Quality preset",
        "Epic"
      ],
      [
        "Upscaler",
        "AMD FSR \u00b7 Balanced"
      ],
      [
        "Render resolution",
        "2024 \u00d7 848 \u00b7 59%"
      ],
      [
        "Upscaled output",
        "3440 \u00d7 1440 \u00b7 100%"
      ],
      [
        "Global illumination",
        "Dynamic - High"
      ],
      [
        "VSync",
        "Off"
      ],
      [
        "Frame rate limit",
        "Unlimited"
      ],
      [
        "Motion blur",
        "On \u00b7 100"
      ]
    ],
    "note": "Menu values shown after the run. Frame generation was not shown; settings throughout the capture are not independently verified."
  },
  "Overwatch": {
    "game": "Overwatch",
    "observed_at": "OBS footage 00:30 (display) and 00:35 (quality)",
    "rows": [
      [
        "Graphics quality",
        "Medium"
      ],
      [
        "Display resolution",
        "3440 \u00d7 1440 \u00b7 60 Hz"
      ],
      [
        "Display mode / aspect",
        "Fullscreen \u00b7 16:9"
      ],
      [
        "Graphics API",
        "DirectX 11"
      ],
      [
        "Render scale",
        "Automatic"
      ],
      [
        "Dynamic render scale",
        "Off"
      ],
      [
        "High-quality upsampling",
        "Default"
      ],
      [
        "Frame rate",
        "Automatic"
      ],
      [
        "VSync",
        "Off"
      ],
      [
        "Textures / shadows / effects",
        "Low / Low / Low"
      ]
    ],
    "note": "Observed menu values before the capture. Numeric render scale and FPS cap are not shown.",
    "source": "overwatch-settings.json"
  }
}
